https://www.opengl33inteldriverdownload.com/ Hello world, OpenGL 3 is a graphics library for programming 3D computer graphics. OpenGL ES is a subset of OpenGL designed for embedded systems like phones and video game consoles that have more limited resources than desktop computers or workstation GPUs. WebGL allows web browsers to display GPU-accelerated 3D graphics without the need for special plugins, making it ideal for rich interactive gaming and visualizations in modern browsers without the use of plug-ins . ( (https://developer.mozilla.org/en-US/docs/Web_JavaScript_API ) ) Once upon a time, OpenGL was used to create video games and graphics on the web; however, with the rise of web browsers like Apple's Safari and Google's Chrome and iOS, ( (https://www.webdriveronline.com/resources/articles-and-blog-posts/) ) we see an increase in online gaming and visualizations on the web that can include OpenGL 3D graphics. The OpenGL specifications were written through the OpenGL Architecture Review Board created by Silicon Graphics Incorporated, SGI, now owned by Oracle Corporation. OpenGL ES is developed by the Khronos Group, with in-no way owned by SGI or Oracle. The groups meet in person in Mesa, Arizona every year to discuss the future of their shared interests in gaming and visualizations. OpenGL is used to create all sorts of 3D computer graphics, including games with advanced visuals like "Halo 4" by Microsoft, paint programs for power users on MacOSX computers, video filters for photo editing software on Windows computers, and 3D rendering in web browsers. OpenGL ES is used to create all sorts of 3D computer graphics, including games with advanced visuals like "Halo 4" by Microsoft, paint programs for power users on MacOSX computers, video filters for photo editing software on Windows computers, and 3D rendering in web browsers. The history of OpenGL and WebGL includes: OpenGL ES 1.0 was released in March 2007 after over four years of development . It only supported the fixed-function pipeline with 1-4 vertex shaders . It has since been replaced by OpenGL ES 2.0, which is an updated version that supports programmable shaders . Modern mobile devices are now using or are transitioning to OpenGL ES 2.0 . WebGL was introduced in Firefox 4 on March 14, 2011 for certain video card configurations. On June 6, 2011 it was introduced into Google Chrome for Android. OpenGL 3.0 is the latest version of OpenGL . It supports programmable pipelines with 1-4 vertex shaders plus multiple programs . Version 3.1 of WebGL was released on March 2012 . No additional versions of OpenGL have been released since version 3.1 .
https://www.opengl33inteldriverdownload.com/2012/06/25/opengl-webgl-and-graphics-on-the-web/ https://www.opengl33inteldriverdownload.
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